Graeme Patterson’s Strange Birds
The highlight of Strange Birds was the virtual reality room. Set up in the media gallery, VR “Island” transported visitors into the world of the starlings and the heron, which enabled a more interpersonal relationship with the protagonists. I feared that the virtual reality component would detract from the narrative’s ethos, as this sort of technology has proven distractingly theatrical and forced in my past experiences. But with the already introduced and pre-existing world of Strange Birds, Patterson’s use of VR channels the spirit of the exhibition and facilitates an immersive yet appropriate viewing experience. The artist also considered accessibility; if guests were not comfortable with virtual reality or were eagerly waiting to try it out, a clever inclusion of a montage containing key aspects of VR “Island” was projected in the adjacent room. VR “Island” also brought viewers back to the gallery’s entrance, where they could revisit the pivotal Strange Birds short film.
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